| CPC G06F 3/162 (2013.01) [G06F 3/00 (2013.01); H04L 65/1059 (2013.01); H04L 65/65 (2022.05); H04L 65/70 (2022.05); H04L 65/762 (2022.05); H04L 65/764 (2022.05); H04L 65/765 (2022.05); H04L 65/80 (2013.01); H04W 4/02 (2013.01); H04W 4/06 (2013.01)] | 20 Claims |

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1. A computerized method of delivering audio to one or more client computing devices, wherein the audio is any real-time audio of a live event and the one or more client computing devices comprise smartphones of attendees physically present at the live event, the method comprising:
receiving, by an audio server computing device, a live audio signal starting at a first time;
processing, by the audio server computing device, the live audio signal, thereby creating a data representation of the live audio signal using a compression codec, the data representation including one or more audio data packets;
transmitting, by the audio server computing device, via a UDP-configured wireless network access point in electronic communication with the audio server computing device, the data representation of the live audio signal to the one or more client computing devices;
interpreting, by the one or more client computing devices, the data representation of the live audio signal, thereby producing a continuous, stable interpreted audio signal; and
providing, by the one or more client computing devices, the continuous, stable interpreted audio signal to a user listening device starting at a second time, wherein a latency between the first time and the second time is less than 100 milliseconds to minimize asynchronization between a live performance aspect of the live event and a corresponding portion of the continuous, stable interpreted audio signal.
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