US 12,403,399 B2
Storage medium, information processing apparatus, information processing system, and game processing method
Haruki Sato, Kyoto (JP); Atsushi Asakura, Kyoto (JP); Katsuhisa Sato, Kyoto (JP); and Yuya Sato, Kyoto (JP)
Assigned to NINTENDO CO., LTD., Kyoto (JP)
Filed by NINTENDO CO., LTD., Kyoto (JP)
Filed on Mar. 12, 2024, as Appl. No. 18/602,248.
Application 18/602,248 is a continuation of application No. 17/330,634, filed on May 26, 2021, granted, now 11,964,207.
Claims priority of application No. 2020-096009 (JP), filed on Jun. 2, 2020.
Prior Publication US 2024/0216813 A1, Jul. 4, 2024
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/56 (2014.01); A63F 13/60 (2014.01)
CPC A63F 13/56 (2014.09) [A63F 13/60 (2014.09)] 28 Claims
OG exemplary drawing
 
1. A non-transitory computer-readable storage medium having stored therein a game program executable by a processor of an information processing apparatus, wherein the game program, when executed by the processor, causes the information processing apparatus to provide execution comprising:
moving a player character, on a terrain object in a virtual space, based on a first operation input;
moving the player character, so as to pass through the terrain object in the virtual space, based on a second operation input; and
in association with the player character moving within the terrain object in the virtual space and a virtual camera being placed inside the terrain object, placing and rendering a background object in the virtual space.