US 12,403,393 B2
Detecting events in a livestream video of a video game in an esports competition
Willie Owens, Atlanta, GA (US); Nathan Welch, Atlanta, GA (US); and Donald Frank Brinkman, Jr., Seattle, WA (US)
Assigned to MICROSOFT TECHNOLOGY LICENSING, LLC, Redmond, WA (US)
Filed by Microsoft Technology Licensing, LLC, Redmond, WA (US)
Filed on Aug. 2, 2023, as Appl. No. 18/364,437.
Application 18/364,437 is a continuation of application No. 17/330,169, filed on May 25, 2021, granted, now 11,752,427.
Prior Publication US 2023/0405456 A1, Dec. 21, 2023
Int. Cl. H04N 21/262 (2011.01); A63F 13/355 (2014.01); A63F 13/46 (2014.01); G06N 20/00 (2019.01)
CPC A63F 13/355 (2014.09) [A63F 13/46 (2014.09); G06N 20/00 (2019.01); A63F 2300/572 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A computing system comprising:
a processor; and
memory storing instructions that, when executed by the processor, cause the processor to perform acts comprising:
receiving a livestream video of a video game being played by a video game player during play of the video game by the video game player;
identifying, in the livestream video and through use of machine vision technologies, an occurrence of an event in the video game depicted in the livestream video, where the event is not tracked within the video game, and further where the machine vision technologies have been trained to detect occurrences of the event; and
updating a score for the video game player based on the identification of the occurrence of the event, where the score is indicative of an aggregate number of occurrences of the event detected by the machine vision technologies in the livestream video during the play of the video game by the video game player.