| CPC A63B 67/02 (2013.01) [A63B 24/0021 (2013.01); A63B 69/3694 (2013.01); A63B 71/0622 (2013.01); A63B 2024/0034 (2013.01); A63B 2024/0096 (2013.01); A63B 71/0669 (2013.01); A63B 2220/807 (2013.01); A63B 2220/833 (2013.01); A63B 2220/89 (2013.01)] | 20 Claims |

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1. A system for playing a player reactive game at a golf entertainment venue, the system comprising:
a plurality of golf ball tracking sensors positioned at a golf driving range;
a plurality of hitting bays at the golf driving range, each of the plurality of hitting bays having a video display; and
a server in communication with each of the plurality of golf ball tracking sensors and each video display of the plurality of hitting bays;
wherein the server is configured to generate a virtual game on the video display, wherein the game comprises a plurality of tiles covering an entire virtual outfield of the golf driving range;
wherein the server is configured to detect golf ball hit by a player at a hitting bay while playing the game
wherein the server is configured to generate a flight and landing of the golf ball based on tracking by the plurality of golf ball tracking sensors;
wherein the server is configured to display the flight and landing of the golf ball on the virtual outfield of the golf driving range; and
wherein the server is configured to award the player with at least one point for virtually hitting a tile of the plurality of tiles.
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