US 12,403,366 B1
Reactive game play
Scott Moakes, Dallas, TX (US)
Assigned to Topgolf International, Inc., Dallas, TX (US)
Filed by Topgolf International, Inc., Dallas, TX (US)
Filed on Jan. 13, 2025, as Appl. No. 19/018,074.
Application 19/018,074 is a continuation of application No. 18/935,203, filed on Nov. 1, 2024, granted, now 12,246,231.
Claims priority of provisional application 63/603,022, filed on Nov. 27, 2023.
This patent is subject to a terminal disclaimer.
Int. Cl. A63B 67/02 (2006.01); A63B 24/00 (2006.01); A63B 69/36 (2006.01); A63B 71/06 (2006.01)
CPC A63B 67/02 (2013.01) [A63B 24/0021 (2013.01); A63B 69/3694 (2013.01); A63B 71/0622 (2013.01); A63B 2024/0034 (2013.01); A63B 2024/0096 (2013.01); A63B 71/0669 (2013.01); A63B 2220/807 (2013.01); A63B 2220/833 (2013.01); A63B 2220/89 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A system for playing a player reactive game at a golf entertainment venue, the system comprising:
a plurality of golf ball tracking sensors positioned at a golf driving range;
a plurality of hitting bays at the golf driving range, each of the plurality of hitting bays having a video display; and
a server in communication with each of the plurality of golf ball tracking sensors and each video display of the plurality of hitting bays;
wherein the server is configured to generate a virtual game on the video display, wherein the game comprises a plurality of tiles covering an entire virtual outfield of the golf driving range;
wherein the server is configured to detect golf ball hit by a player at a hitting bay while playing the game
wherein the server is configured to generate a flight and landing of the golf ball based on tracking by the plurality of golf ball tracking sensors;
wherein the server is configured to display the flight and landing of the golf ball on the virtual outfield of the golf driving range; and
wherein the server is configured to award the player with at least one point for virtually hitting a tile of the plurality of tiles.