CPC G06F 16/2379 (2019.01) [A63F 13/44 (2014.09); A63F 13/46 (2014.09); G06F 16/27 (2019.01); H04L 9/0637 (2013.01); A63F 13/822 (2014.09); A63F 2300/61 (2013.01); A63F 2300/638 (2013.01); G06Q 30/0209 (2013.01); H04L 9/50 (2022.05)] | 21 Claims |
1. In an electronic transaction environment having a verifiable electronic ledger, the sufficiency of the electronic ledger based on a distributed consensus protocol (DCP) common to a plurality of interconnected computing nodes, a method of implementing an incentive model based on an incentive medium, comprising:
receiving a sequence of inputs directed to an incentive medium defined by a gamification instantiation based on a seed, the incentive medium responsive to the sequence of inputs for generating a result defined by a scored performance based on the sequence of inputs through execution of an interactive gaming instantiation based on the seed;
evaluating the generated result against a publication criteria for entry in an electronic ledger, the publication criteria based on a gamification performance and a difficulty indicative of an effort expended in attaining the result; and,
if the result satisfies the publication criteria,
storing the seed and the sequence of inputs as a verifiable block in the electronic ledger.
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