CPC A63F 13/65 (2014.09) [A63B 71/06 (2013.01); A63B 71/0616 (2013.01); A63B 71/0622 (2013.01); A63F 13/335 (2014.09); A63F 13/798 (2014.09); A63F 13/812 (2014.09); A63F 13/847 (2014.09); H04L 9/0637 (2013.01); H04L 9/3239 (2013.01); H04L 9/50 (2022.05)] | 12 Claims |
1. A computerized method of enabling remote participation in baseball game decision-making, the method comprising:
retrieving, by a server computing device, plays applicable to a current baseball game situation from a playbook stored in a database, wherein each play in the playbook is assigned to one or more buckets that define a specific baseball game situation and the server computing device identifies the plays for retrieval by comparing the current baseball game situation to the specific baseball game situation associated with one or more of the buckets, identifying at least one category of plays from among categories of plays assigned to one of the buckets wherein the categories of plays include a type of play category, and retrieving plays associated with the identified category from the playbook;
generating, by the server computing device, a play call user interface comprising the retrieved plays and transmitting the play call user interface to fan computing devices associated with fans of the baseball game;
receiving, by the server computing device, a vote for one of the retrieved plays from each of the fan computing devices;
determining, by the server computing device, a selected play of the retrieved plays based on the received votes; and
transmitting, by the server computing device, the selected play to at least one of: (i) one or more player computing devices associated with players involved in the baseball game and (ii) one or more coach computing devices associated with one or more coaches of the players, wherein the players carry out the selected play during the baseball game.
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