CPC A63F 13/65 (2014.09) [A63F 13/216 (2014.09); A63F 13/327 (2014.09); A63F 13/33 (2014.09); A63F 13/60 (2014.09); A63F 2300/205 (2013.01); A63F 2300/206 (2013.01); A63F 2300/8082 (2013.01)] | 28 Claims |
1. A computer-implemented method of enabling virtual gameplay on a computing device in communication with a storage memory and a location sensor, the method comprising the steps of:
providing access to a video game having a virtual character with a virtual character statistic in which a player in a real world player geographic location interacts with the video game and with other players in other real world player geographic locations playing other virtual characters having virtual character statistics;
detecting with the location sensor the real world player geographic location of the player and storing the real world player geographic location in the storage memory;
retrieving from a database a local element script associated with the real world player geographic location, the local element script actuatable in the video game to modify one or more of the virtual character statistic and a plot node; and
retrieving from the database mapping information related to the real world player geographic location of the player and actuating the local element script in the video game while the player is interacting with the video game and the player's real world player geographic location is not represented by another player and not actuating the local element script when the player's real world player geographic location is represented by another player,
wherein actuating the local element script comprises modifying the virtual character statistic of the player's virtual character and modifying one or more of a virtual character statistic and a plot node of at least one of the other players' virtual characters.
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