US 11,741,789 B2
Systems and methods for generating prizes and/or bonus triggers for a primary game and/or a secondary game of chance utilizing volatility stabilizing sub-events
David Colvin, Las Vegas, NV (US); Scott Forbes Sims, Las Vegas, NV (US); Keith Matthew Kruczynski, Henderson, NV (US); Randy Tallon, Denver, CO (US); Kritaya Kridakorn Na Ayuthaya, North Las Vegas, NV (US); and Eric Colvin, Las Vegas, NV (US)
Assigned to Gaming Arts, LLC, Las Vegas, NV (US)
Filed by Gaming Arts, LLC, Las Vegas, NV (US)
Filed on Jan. 31, 2022, as Appl. No. 17/649,541.
Application 17/649,541 is a continuation in part of application No. 17/305,716, filed on Jul. 13, 2021, granted, now 11,257,329.
Application 17/305,716 is a continuation in part of application No. 16/886,449, filed on May 28, 2020, granted, now 11,100,756, issued on Aug. 4, 2021.
Application 16/886,449 is a continuation of application No. 16/576,709, filed on Sep. 19, 2019, granted, now 10,692,329, issued on Jun. 23, 2020.
Prior Publication US 2022/0172569 A1, Jun. 2, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. G07F 17/32 (2006.01); G07F 17/34 (2006.01)
CPC G07F 17/3267 (2013.01) [G07F 17/3213 (2013.01); G07F 17/34 (2013.01)] 30 Claims
OG exemplary drawing
 
1. A gaming system comprising:
a gaming machine including a monetary input device configured to receive a physical item associated with a monetary value, a user interface, at least one processor running executable instructions related to a game of chance, a game display and memory in communication with said at least one processor; and
wherein said at least one processor runs executable instructions to: (i) generate a two-part game of chance; (ii) generate random sub-event game outcomes wherein two or more of said random sub-event game outcomes are required to trigger a bonus event; and (iii) require a predefined minimum number of plays to trigger the bonus event which equals or exceeds the number of sub-event game outcomes necessary to trigger the bonus event.