US 11,741,779 B2
System and method for executing a remote interactive live game
Ori Gal Hartstein, Tallinn (EE); Kevin Kilminster, Rayleigh (GB); and Edo Haitin, Riga (LV)
Assigned to PLAYTECH SOFTWARE LIMITED, London (GB)
Filed by Playtech Software Limited, London (GB)
Filed on Nov. 25, 2020, as Appl. No. 17/104,885.
Claims priority of provisional application 62/940,936, filed on Nov. 27, 2019.
Prior Publication US 2021/0158653 A1, May 27, 2021
Int. Cl. G07F 17/32 (2006.01); G07F 17/34 (2006.01)
CPC G07F 17/3227 (2013.01) [G07F 17/3211 (2013.01); G07F 17/3267 (2013.01); G07F 17/34 (2013.01)] 26 Claims
OG exemplary drawing
 
1. A computerized method for facilitating a player's device to execute an interactive live game, the method comprising, by a processor of a game server:
receiving from the player's device a request of a player to participate in an interactive live game;
repeatedly:
executing an interactive game, including generating game events;
based on the executed game, transmitting game display data to a video processor, wherein the transmitted game display data is used to create, by the video processor, together with a captured video of a live studio, a live game video stream, wherein the captured video includes video portions, each video portion being associated with a video timestamp;
associating the generated game events with sync data comprising event timestamps indicative of the time that a game event of the games events was generated, giving rise to modified game events, and
transmitting to the player's device the modified game events, thereby facilitating the player's device, after obtaining the live game video stream, to synchronize between the obtained video stream and the modified game events, separately and a-synchronously received from a source of information other than the video processor, based on the sync data in the modified game events and the video timestamps in the obtained video stream, and to create a composited synchronous video comprising the obtained live game video stream and data that pertains to the transmitted modified game events, the composited synchronous video constituting the interactive live game;
wherein at least some of the events are generated in response to receiving data indicative of a player's action in the executed interactive game.