US 11,738,264 B2
Storage medium, game system, game apparatus and game control method
Hideki Kamiya, Osaka (JP); and Yusuke Miyata, Osaka (JP)
Assigned to Nintendo Co., Ltd., Kyoto (JP)
Filed by NINTENDO CO., LTD., Kyoto (JP)
Filed on Jan. 10, 2022, as Appl. No. 17/647,528.
Claims priority of application No. 2021-046839 (JP), filed on Mar. 22, 2021.
Prior Publication US 2022/0297005 A1, Sep. 22, 2022
Int. Cl. A63F 13/525 (2014.01); A63F 13/80 (2014.01); A63F 13/44 (2014.01); A63F 13/42 (2014.01)
CPC A63F 13/525 (2014.09) [A63F 13/42 (2014.09); A63F 13/44 (2014.09); A63F 13/80 (2014.09)] 26 Claims
OG exemplary drawing
 
1. A non-transitory computer-readable storage medium storing a game program executable by a computer provided with one or more processors, wherein the game program causes the one or more processors to execute:
in a first operation mode,
controlling a movement and an action of a player character object in a virtual space based on an operation input;
setting positions of a viewpoint and a look-at-point of a virtual camera based on a position of the player character object; and
making an offensive character object appear in the virtual space and changing an operation mode to a second operation mode based on a first changing instruction input, and
in the second operation mode,
restricting the movement of the player character object;
controlling a movement and an action of the offensive character object in the virtual space based on an operation input;
setting the position of the look-at-point of the virtual camera based on a position of the player character object and setting the position of the viewpoint of the virtual camera so that a line of sight of the virtual camera follows a position of the offensive character object; and
changing the operation mode to the first operation mode based on a second changing instruction input.