CPC A63F 13/86 (2014.09) [A63F 13/35 (2014.09); A63F 13/47 (2014.09); A63F 13/497 (2014.09); A63F 13/533 (2014.09); A63F 13/795 (2014.09); A63F 13/87 (2014.09); H04N 21/4781 (2013.01); H04N 21/4788 (2013.01)] | 20 Claims |
1. A method, comprising:
executing a first session of a video game by a cloud gaming system, wherein executing the first session generates a first game state of the video game for gameplay of the video game by a first user;
streaming the gameplay of the video game over a network to enable the gameplay of the video game by the first user;
receiving-a command to share an interactive playable portion of the gameplay of the video game by the first user;
responsive to the command, then generating a game set up state based on the first game state, and providing to a second user access to the interactive playable portion of the video game, through execution of a second session of the video game that applies the game set up state to generate a second game state of the video game for gameplay of the interactive playable portion by the second user.
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