US 12,064,685 B2
Customizable rumble effect in gaming accessory
Jeffrey Nicholas Mahlmeister, Glenview, IL (US); Tino Soelberg, Chicago, IL (US); Dave Astels, Chicago, IL (US); and David Michael Tibbetts, Schaumburg, IL (US)
Assigned to STEELSERIES APS, Copenhagen SV (DK)
Filed by STEELSERIES ApS, Copenhagen SV (DK)
Filed on May 23, 2023, as Appl. No. 18/321,855.
Application 18/321,855 is a continuation of application No. 17/588,602, filed on Jan. 31, 2022, granted, now 11,697,064.
Application 17/588,602 is a continuation of application No. 17/115,033, filed on Dec. 8, 2020, granted, now 11,273,368, issued on Mar. 15, 2022.
Application 17/115,033 is a continuation of application No. 16/751,315, filed on Jan. 24, 2020, granted, now 10,888,774, issued on Jan. 12, 2021.
Application 16/751,315 is a continuation of application No. 16/118,628, filed on Aug. 31, 2018, granted, now 10,576,368, issued on Mar. 3, 2020.
Application 16/118,628 is a continuation of application No. 14/685,695, filed on Apr. 14, 2015, granted, now 10,086,272, issued on Oct. 2, 2018.
Claims priority of provisional application 61/982,081, filed on Apr. 21, 2014.
Prior Publication US 2023/0285847 A1, Sep. 14, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/22 (2014.01); A63F 13/24 (2014.01); A63F 13/285 (2014.01); A63F 13/42 (2014.01); G06F 1/16 (2006.01); G06F 3/01 (2006.01); G06F 3/023 (2006.01); G06F 3/0354 (2013.01); G06F 3/038 (2013.01); G06F 3/039 (2013.01); G06F 9/445 (2018.01); G06F 13/10 (2006.01); H01F 7/02 (2006.01); A63F 13/60 (2014.01); A63F 13/63 (2014.01)
CPC A63F 13/22 (2014.09) [A63F 13/24 (2014.09); A63F 13/285 (2014.09); A63F 13/42 (2014.09); G06F 1/1652 (2013.01); G06F 3/016 (2013.01); G06F 3/023 (2013.01); G06F 3/03543 (2013.01); G06F 3/038 (2013.01); G06F 3/0395 (2013.01); G06F 9/44505 (2013.01); G06F 13/102 (2013.01); H01F 7/0273 (2013.01); A63F 13/60 (2014.09); A63F 13/63 (2014.09); A63F 2300/1018 (2013.01); A63F 2300/208 (2013.01); G06F 2203/013 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A device comprising:
a processing system including a processor; and
a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations, the operations comprising:
detecting a first actuation of a first actuation component, wherein the first actuation component is associated with a performance of a first action in a video game;
responsive to the detecting of the first actuation, providing a first instruction to perform the first action, wherein, based on a first current value of a first timer, the first action is restricted from being re-performed while the first current value of the first timer is less than a first predetermined cooldown period during which the first action cannot be repeated after the first action is performed;
receiving a first command after an expiration of the first timer; and
generating, responsive to the receiving the first command, a first tactile effect produced in the device and perceptible by a user holding the device as an indication to the user that the first action can be repeated.