US 11,735,007 B2
Electronic gaming system with multiple awardable marker mechanics
Jason Meyer, Wyoming (AU); and Antoon Visser, Coogee (AU)
Assigned to Aristocrat Technologies Australia Pty Limited, North Ryde (AU)
Filed by Aristocrat Technologies Australia Pty Limited, North Ryde (AU)
Filed on Mar. 24, 2020, as Appl. No. 16/827,919.
Claims priority of application No. 2019901678 (AU), filed on May 17, 2019; and application No. 2019236736 (AU), filed on Sep. 27, 2019.
Prior Publication US 2020/0364985 A1, Nov. 19, 2020
Int. Cl. G07F 17/32 (2006.01); G07F 17/34 (2006.01)
CPC G07F 17/3267 (2013.01) [G07F 17/3213 (2013.01); G07F 17/34 (2013.01)] 20 Claims
OG exemplary drawing
 
1. An electronic gaming system comprising:
a display device; and
a game controller having a processor and a memory device storing a symbol set including a plurality of special symbols, and computer-readable instructions, which, when executed, cause the processor to at least:
control the display device to display a base game animating a plurality of symbols being selected in a plurality of display positions, respectively, in a display area on the display device based on one or more of a plurality of random number generated by a random number generator;
in response to the plurality of symbols displayed including one or more special symbols selected based on a weighted table, control the display device to animate an addition of one or more wild markers at the plurality of display positions that include the one or more special symbols for the one or more wild markers added to remain persistent for a subsequent base game until a feature trigger condition occurs;
control the display device to display a feature game when the feature trigger condition occurs, wherein the feature game includes a plurality of plays, and, wherein, during each of the plurality of plays, the computer-readable instructions, when executed, further cause the processor to:
control the display device to display a plurality of wild symbols at the plurality of display positions that include the wild markers, respectively;
form a game outcome based on the plurality of symbols displayed including the wild symbols displayed; and
control the display device to animate an award when the game outcome formed corresponds to a winning outcome, wherein a number of the wild symbols depends at least partly on the wild markers accumulated in the base game prior to occurrence of the feature trigger condition.