US 11,731,047 B2
Systems and methods for manipulation of outcomes for virtual sporting events
Alan S. Moskowitz, Oakland, CA (US); Bidit Acharya, Oakland, CA (US); Matthew Benjamin Naranjo, Morgan Hill, CA (US); and Susan Elizabeth Wilson, San Diego, CA (US)
Assigned to FAYBLE, LLC, Oakland, CA (US)
Filed by Fayble, LLC, Oakland, CA (US)
Filed on Mar. 12, 2020, as Appl. No. 16/817,381.
Claims priority of provisional application 62/817,410, filed on Mar. 12, 2019.
Prior Publication US 2020/0289928 A1, Sep. 17, 2020
Int. Cl. A63F 13/47 (2014.01); A63F 13/828 (2014.01); A63F 13/52 (2014.01)
CPC A63F 13/47 (2014.09) [A63F 13/52 (2014.09); A63F 13/828 (2014.09); A63F 2300/632 (2013.01); A63F 2300/8052 (2013.01)] 19 Claims
OG exemplary drawing
 
1. A method comprising:
identifying one or more event segments as a set of valid event segments for a given time segment of a virtual sporting event based on event-specific constraints;
determining an outcome category for each valid event segment of the set of valid event segments, wherein the outcome category for each valid event segment indicates an outcome of a play corresponding to the valid event segment;
obtaining audience input, over a network, from a plurality of client devices associated with a plurality of audience members, wherein the audience input indicates a desired outcome for the given time segment;
selecting a valid event segment as a virtual event segment for the given time segment based on at least the desired outcome and the outcome category for each valid event segment; and
mapping virtual event data to the selected virtual event segment.