US 11,731,045 B2
Pre-set audio profiles for graphical user interface and parametric equalizer in gaming systems
Jeffrey Nicholas Mahlmeister, Glenview, IL (US); Simon Duffy, Chicago, IL (US); and Battsengel Lopez, Copenhagen (DK)
Assigned to STEELSERIES ApS, Copenhagen SV (DK)
Filed by STEELSERIES ApS, Copenhagen SV (DK)
Filed on Oct. 22, 2021, as Appl. No. 17/507,966.
Claims priority of provisional application 63/240,004, filed on Sep. 2, 2021.
Prior Publication US 2023/0063610 A1, Mar. 2, 2023
Int. Cl. A63F 13/424 (2014.01); A63F 13/213 (2014.01); A63F 13/215 (2014.01); G10L 15/16 (2006.01); G06N 3/02 (2006.01); G10L 15/26 (2006.01); H04R 3/12 (2006.01); H04R 5/033 (2006.01); H04R 5/04 (2006.01); H04S 7/00 (2006.01); A63F 13/537 (2014.01); A63F 13/54 (2014.01); A63F 13/533 (2014.01); A63F 13/79 (2014.01); G06N 3/08 (2023.01); A63F 13/87 (2014.01)
CPC A63F 13/424 (2014.09) [A63F 13/213 (2014.09); A63F 13/215 (2014.09); A63F 13/533 (2014.09); A63F 13/537 (2014.09); A63F 13/54 (2014.09); A63F 13/79 (2014.09); G06N 3/02 (2013.01); G06N 3/08 (2013.01); G10L 15/16 (2013.01); G10L 15/26 (2013.01); H04R 3/12 (2013.01); H04R 5/033 (2013.01); H04R 5/04 (2013.01); H04S 7/302 (2013.01); H04S 7/308 (2013.01); A63F 13/87 (2014.09); A63F 2300/308 (2013.01); A63F 2300/5546 (2013.01); A63F 2300/572 (2013.01); A63F 2300/6072 (2013.01); A63F 2300/6081 (2013.01); H04S 2400/01 (2013.01); H04S 2420/01 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method, comprising:
receiving, by a processing system including a processor and a memory, a live game output audio stream of a gaming application currently being played by a plurality of gamers, wherein the receiving the live game output audio stream comprises receiving a chat audio stream including teammate speech among the plurality of gamers;
retrieving, by the processing system, a stored configuration file, the stored configuration file including data defining stored live audio processing settings;
modifying, by the processing system, the live game output audio stream including the chat audio stream of the gaming application according to the stored live audio processing settings, forming modified gaming audio; and
providing, by the processing system, the modified gaming audio to one or more gamers of the plurality of gamers.