US 12,394,278 B2
Fixed payout table
Daniel K. Orlow, New York, NY (US)
Assigned to Vetnos, LLC, New York, NY (US)
Filed by Vetnos, LLC, New York, NY (US)
Filed on Mar. 21, 2023, as Appl. No. 18/124,533.
Application 18/124,533 is a continuation of application No. 17/902,739, filed on Sep. 2, 2022, granted, now 11,886,688, issued on Jan. 30, 2024.
Application 17/902,739 is a continuation of application No. 17/527,496, filed on Nov. 16, 2021, granted, now 11,579,754, issued on Feb. 14, 2023.
Application 17/527,496 is a continuation of application No. 17/509,766, filed on Oct. 25, 2021, abandoned.
Application 17/509,766 is a continuation of application No. 17/184,264, filed on Feb. 24, 2021, granted, now 11,157,147, issued on Oct. 26, 2021.
Application 17/184,264 is a continuation of application No. 16/502,169, filed on Jul. 3, 2019, granted, now 11,042,264, issued on Jun. 22, 2021.
Application 16/502,169 is a continuation of application No. 14/847,795, filed on Sep. 8, 2015, granted, now 10,353,543, issued on Jul. 16, 2019.
Claims priority of provisional application 62/047,473, filed on Sep. 8, 2014.
Claims priority of provisional application 62/106,613, filed on Jan. 22, 2015.
Prior Publication US 2024/0321053 A1, Sep. 26, 2024
Int. Cl. A63F 9/24 (2006.01); A63F 11/00 (2006.01); G06F 13/00 (2006.01); G06F 17/00 (2019.01); G07F 17/32 (2006.01)
CPC G07F 17/3244 (2013.01) [G07F 17/323 (2013.01); G07F 17/3288 (2013.01); G07F 17/3295 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method comprising:
receiving, by at least one processor, in real-time from at least one user computing device associated with at least one user within a plurality of users, at least one predicted winning component for at least one matchup in a skill-based game, wherein each matchup within the skill-based game comprises at least two components associated with at least one participant within a plurality of participants in at least one real-world event, wherein the at least two components of each matchup are selected by the at least one processor to produce outcomes that are generally equally weighted within the skill-based game;
determining, by the at least one processor, based at least in part on at least one outcome of the at least one real-world event, that the at least one predicted winning component is a winning component in the skill-based game, wherein the winning component is associated with a total possible payout value calculated by a risk assessment engine, wherein the total possible payout value accounts for risk of payout that is dependent on the at least one user's selections of equally weighted outcomes in the skill-based game, and wherein the determination that the at least one predicted winning component is the winning component in the skill-based game is based solely upon the at least one user's selections and not on the selections of other users;
determining, by the at least one processor, a fixed odds prize table configured to associate the winning component with at least one fixed odds prize, wherein the fixed odds prize is fixed in advance by the fixed odds prize table such that the fixed odds prize does not vary based on the number of other users within the skill-based game that correctly predict the winning component and is not determined based on the amount of fees paid by the other users within the skill-based game, and wherein the fixed odds prize is less in value than the total possible payout value based on the determined amount of risk of payout; and
automatically triggering, by the at least one processor, in real-time, a settlement process to execute the fixed odds prize to the at least one user based at least in part on the winning component and the fixed odds prize table.