US 12,394,159 B2
Virtual reality based push notifications
Ashwin Arvind Kulkarni, Aurangabad (IN); Hardik Dadhich, Ajmer (IN); Pradeep Gopalgowda, Bangalore (IN); and Badekila Ganesh Prashanth Bhat, Bangalore (IN)
Assigned to International Business Machines Corporation, Armonk, NY (US)
Filed by INTERNATIONAL BUSINESS MACHINES CORPORATION, Armonk, NY (US)
Filed on Sep. 13, 2022, as Appl. No. 17/931,570.
Prior Publication US 2024/0087240 A1, Mar. 14, 2024
Int. Cl. G06T 19/00 (2011.01); G06F 40/30 (2020.01); G06T 13/40 (2011.01); G06V 10/82 (2022.01)
CPC G06T 19/006 (2013.01) [G06F 40/30 (2020.01); G06T 13/40 (2013.01); G06V 10/82 (2022.01)] 17 Claims
OG exemplary drawing
 
1. A computer-implemented method for virtual reality (VR) based push notifications comprising:
pushing, by a computing device, a notification to a user-side computing device hosting a VR environment being utilized by a user and evaluating the notification;
evaluating, by the computing device, a plurality of electrical activity associated with a predicted sentiment of the user to the notification to determine at least one sentiment included in the notification and compatibility between the notification and the user-side computing device hosting the VR environment for the user;
mapping, by the computing device, a plurality of patterns of motions derived from the plurality of electrical activity to an avatar model; and
based on the evaluation, generating, by the computing device, a notification media content derived from the notification comprising an interactive notification avatar expressing the predicted sentiment based on the avatar model to be presented in the VR environment to the user.