| CPC A63F 13/533 (2014.09) [A63F 13/426 (2014.09); A63F 13/5378 (2014.09); A63F 13/56 (2014.09); A63F 13/803 (2014.09)] | 19 Claims |

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1. A method for controlling information in a racing game, comprising:
providing, by a first terminal device, a first graphical user interface;
wherein a second graphical user interface is provided by a second terminal device, the first terminal device is one of a local terminal device and a client device of a cloud interaction system, and the second terminal device is the other of the local terminal device and the client device of the cloud interaction system;
wherein the first graphical user interface comprises a virtual object, movement of the virtual object is controlled by the second terminal device, and a first game scene picture displayed in the first graphical user interface matches a second game scene picture displayed in the second graphical user interface;
displaying, by a first terminal device, a road book indication control in the first graphical user interface in response to a road book triggering event, wherein the road book triggering event comprises one of following:
the virtual object reaching a predefined position in a racing map associated with the racing game;
a user operation performed on the first terminal device or the second terminal device; or
the virtual object being in a predefined game state detected by the cloud interaction system;
generating, by the first terminal device, road book indication information in response to a triggering operation for the road book indication control; and
sending, by the first terminal device, the road book indication information to the second terminal device for being displayed on the second graphical user interface provided by the second terminal device, wherein the road book indication information is used for prompting a user of the second terminal device to control the movement of the virtual object based on the road book indication information.
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