US 12,390,721 B2
Implementing an HTML5-based motion sensing game
Wei Zhu, Guangdong (CN); and Jun Li, Guangdong (CN)
Assigned to Shenzhen Shimi Network Technology Co., Ltd., Shenzhen (CN)
Filed by Shenzhen Shimi Network Technology Co., Ltd., Guangdong (CN)
Filed on Apr. 24, 2023, as Appl. No. 18/138,150.
Claims priority of application No. 202210709081.7 (CN), filed on Jun. 22, 2022.
Prior Publication US 2023/0415035 A1, Dec. 28, 2023
Int. Cl. A63F 13/335 (2014.01); A63F 13/428 (2014.01)
CPC A63F 13/335 (2014.09) [A63F 13/428 (2014.09)] 20 Claims
OG exemplary drawing
 
1. A method for implementing an HTML5-based motion sensing game, comprising:
in response to determining, upon a client is started, that a main program of the HTML5-based motion sensing game is not buffered locally in a user terminal, the client establishing web-view communication with the main program in a server;
the client obtaining user's motion pose data from the user terminal and converting the motion pose data into a game operation instruction based on a preset algorithm;
the client sending the game operation instruction to the server for execution thereof;
the client buffering the main program from the server to the user terminal locally while accessing the main program in the server; and
in response to determining that the buffering of the main program cache is completed, the client disconnecting from the server and accessing the main program locally to send the game operation instruction thereto.