| CPC A63F 13/335 (2014.09) [A63F 13/428 (2014.09)] | 20 Claims |

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1. A method for implementing an HTML5-based motion sensing game, comprising:
in response to determining, upon a client is started, that a main program of the HTML5-based motion sensing game is not buffered locally in a user terminal, the client establishing web-view communication with the main program in a server;
the client obtaining user's motion pose data from the user terminal and converting the motion pose data into a game operation instruction based on a preset algorithm;
the client sending the game operation instruction to the server for execution thereof;
the client buffering the main program from the server to the user terminal locally while accessing the main program in the server; and
in response to determining that the buffering of the main program cache is completed, the client disconnecting from the server and accessing the main program locally to send the game operation instruction thereto.
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