US 12,388,889 B2
Augmenting multimedia streaming by anticipating events using artificial intelligence
Prabindh Sundareson, Bangalore (IN); Sachin Dattatray Pandhare, Bangalore (IN); Shyam Raikar, Pune (IN); Toshant Sharma, Amritsar (IN); and Prakash Yadav, Pune (IN)
Assigned to NVIDIA CORPORATION, Santa Clara, CA (US)
Filed by NVIDIA Corporation, Santa Clara, CA (US)
Filed on Oct. 27, 2021, as Appl. No. 17/512,590.
Prior Publication US 2023/0128243 A1, Apr. 27, 2023
Int. Cl. H04L 65/75 (2022.01); A63F 13/35 (2014.01); A63F 13/85 (2014.01); G06N 20/00 (2019.01); H04L 65/65 (2022.01); H04N 21/2187 (2011.01)
CPC H04L 65/764 (2022.05) [A63F 13/35 (2014.09); A63F 13/85 (2014.09); G06N 20/00 (2019.01); H04L 65/65 (2022.05); H04N 21/2187 (2013.01)] 28 Claims
OG exemplary drawing
 
1. A method comprising:
obtaining data associated with a streaming session;
predicting an interval of time during which an in-game highlight event is predicted to occur in the streaming session by analyzing user inputs associated with the streaming session;
based at least in part on the prediction, causing the streaming session to be modified to generate a modified streaming session by at least applying an effect to one or more frames corresponding to the streaming session and the predicted interval of time; and
causing the modified streaming session to be broadcast after the in-game highlight event occurs within the streaming session.