US 12,383,824 B2
Multi-user cross-device synchronization of metaverse instantiation
Warren Benedetto, San Mateo, CA (US)
Assigned to SONY INTERACTIVE ENTERTAINMENT INC., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Aug. 2, 2022, as Appl. No. 17/879,618.
Prior Publication US 2024/0042313 A1, Feb. 8, 2024
Int. Cl. A63F 13/352 (2014.01); A63F 13/335 (2014.01); A63F 13/48 (2014.01)
CPC A63F 13/352 (2014.09) [A63F 13/335 (2014.09); A63F 13/48 (2014.09)] 20 Claims
OG exemplary drawing
 
1. A method, comprising:
receiving over a network a request to establish a multi-player session for a plurality of users to enable participation in a metaverse;
determining, via a supervisor, whether an application configured to generate the metaverse is installed on a plurality of local devices of the plurality of users selected for the participation in the metaverse by the plurality of users, wherein the supervisor is installed on a back-end server connected to a network and is configured to monitor local devices of the plurality of users and applications installed on the local devices;
responsive to the request to establish the multi-player session, automatically, by the supervisor, launching a corresponding local instance of the application on a corresponding local device when the application is determined as already installed on the corresponding local device;
automatically, by the supervisor, launching a corresponding cloud instance of the application on a cloud based streaming server when the application is not installed on the corresponding local device;
determining that each of a plurality of instances of the application for the plurality of users has been launched, wherein the each of the plurality of instances is a local instance or a cloud instance; and
enabling a start of the multi-player session when the each of the plurality of instances of the application for the plurality of users has been launched.