US 12,383,820 B2
Method for controlling game display, non-transitory computer-readable storage medium and electronic device
Shihan Hu, Zhejiang (CN); and Yiming Feng, Zhejiang (CN)
Assigned to NETEASE (HANGZHOU) NETWORK CO., LTD., Zhejiang (CN)
Appl. No. 18/252,197
Filed by NETEASE (HANGZHOU) NETWORK CO., LTD., Zhejiang (CN)
PCT Filed Dec. 2, 2021, PCT No. PCT/CN2021/135166
§ 371(c)(1), (2) Date May 9, 2023,
PCT Pub. No. WO2022/247204, PCT Pub. Date Dec. 1, 2022.
Claims priority of application No. 202110574121.7 (CN), filed on May 25, 2021.
Prior Publication US 2023/0405452 A1, Dec. 21, 2023
Int. Cl. A63F 13/21 (2014.01); A63F 13/2145 (2014.01); A63F 13/525 (2014.01); A63F 13/533 (2014.01)
CPC A63F 13/2145 (2014.09) [A63F 13/525 (2014.09); A63F 13/533 (2014.09)] 20 Claims
OG exemplary drawing
 
1. A method for controlling game display, comprising:
providing, by an electronic device comprising a graphical user interface, an attachment point on a target virtual three-dimensional model in a game scene image, wherein content displayed on the graphical user interface comprises the game scene image obtained by shooting a three-dimensional game scene with a virtual camera, and the game scene image comprises the target virtual three-dimensional model;
adjusting, in response to a first touch operation on the graphical user interface, a default viewing angle for shooting the three-dimensional game scene with the virtual camera to a current viewing angle, and updating a first coordinate of the attachment point in a camera space of the virtual camera;
determining a second coordinate of the attachment point in a screen space according to the first coordinate of the attachment point in the camera space;
determining an anchor point coordinate in the screen space of an anchor point of a two-dimensional user interface (UI) control associated with the target virtual three-dimensional model according to the second coordinate of the attachment point in the screen space; and
displaying the two-dimensional UI control in the graphical user interface according to the anchor point coordinate.