| CPC A63F 13/2145 (2014.09) [A63F 13/525 (2014.09); A63F 13/533 (2014.09)] | 20 Claims |

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1. A method for controlling game display, comprising:
providing, by an electronic device comprising a graphical user interface, an attachment point on a target virtual three-dimensional model in a game scene image, wherein content displayed on the graphical user interface comprises the game scene image obtained by shooting a three-dimensional game scene with a virtual camera, and the game scene image comprises the target virtual three-dimensional model;
adjusting, in response to a first touch operation on the graphical user interface, a default viewing angle for shooting the three-dimensional game scene with the virtual camera to a current viewing angle, and updating a first coordinate of the attachment point in a camera space of the virtual camera;
determining a second coordinate of the attachment point in a screen space according to the first coordinate of the attachment point in the camera space;
determining an anchor point coordinate in the screen space of an anchor point of a two-dimensional user interface (UI) control associated with the target virtual three-dimensional model according to the second coordinate of the attachment point in the screen space; and
displaying the two-dimensional UI control in the graphical user interface according to the anchor point coordinate.
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