US 12,380,769 B2
Card game with fixed rules
Howard W. Lutnick, New York, NY (US); Geoffrey M. Gelman, Brooklyn, NY (US); and Dean P. Alderucci, Westport, CT (US)
Assigned to CFPH, LLC, New York, NY (US)
Filed by CFPH, LLC, New York (AE)
Filed on Dec. 4, 2023, as Appl. No. 18/527,606.
Application 18/527,606 is a continuation of application No. 15/648,678, filed on Jul. 13, 2017, granted, now 11,875,648.
Application 15/648,678 is a continuation of application No. 14/269,378, filed on May 5, 2014, granted, now 9,711,009, issued on Jul. 18, 2017.
Application 14/269,378 is a continuation of application No. 13/953,266, filed on Jul. 29, 2013, granted, now 8,715,028, issued on May 6, 2014.
Application 13/953,266 is a continuation of application No. 13/421,325, filed on Mar. 15, 2012, granted, now 8,496,508, issued on Jul. 30, 2013.
Application 13/421,325 is a continuation of application No. 12/858,844, filed on Aug. 18, 2010, granted, now 8,152,619, issued on Apr. 10, 2012.
Application 12/858,844 is a continuation of application No. 12/623,434, filed on Nov. 22, 2009, granted, now 7,824,255, issued on Nov. 2, 2010.
Application 12/623,434 is a continuation of application No. 11/688,549, filed on Mar. 20, 2007, granted, now 7,654,894, issued on Feb. 2, 2010.
Prior Publication US 2024/0119805 A1, Apr. 11, 2024
This patent is subject to a terminal disclaimer.
Int. Cl. G07F 17/32 (2006.01); A63F 3/00 (2006.01); A63F 1/00 (2006.01)
CPC G07F 17/3293 (2013.01) [A63F 3/00157 (2013.01); G07F 17/32 (2013.01); G07F 17/326 (2013.01); A63F 2001/003 (2013.01); A63F 2001/005 (2013.01)] 16 Claims
OG exemplary drawing
 
1. A gaming table comprising:
a surface;
a gaming chip detector;
a card detector;
a display screen;
a memory to store gaming rules;
at least one processor to:
store gaming rules in the memory;
detect a respective value of each gaming chip placed on the surface of the table using the gaming chip detector;
detect a respective symbol of each card on the surface of the table using the card detector;
compare characteristics of each card and the value of each chip on the surface;
store the respective value of each gaming chip and the respective symbol of each card in the memory;
calculate a result of a game having multiple turns based on the respective value of each gaming chip, the respective symbol of each card, and the gaming rules;
in response to calculating the result of the game, for every turn of a player of the game:
accessing the stored gaming rules in the memory to determine one or more possible actions that are permissible based on the detected cards disposed on the surface of the gaming table, and the calculated result;
display the determined one or more possible actions for the player of the game, as detected based on the detected entirety of the cards and the calculated result, and
for each of the displayed one or more possible actions, retrieve and display applicable game rules on which each of the displayed one or more possible actions is based from among the stored gaming rules;
determine whether a participant of a game is required to raise in order to continue the game based at least in part on the gaming rules stored in the memory and at least one first card characteristic of a first set of cards;
in response to determining that the participant is required to raise, facilitate, by the at least one processor, a first raise in the game based on ranking of the player's hand;
determine whether the participant wins the game based on at least one second card characteristic of at least one of the first set of cards; and
display the result on the display screen.