| CPC A63F 13/47 (2014.09) [A63F 13/533 (2014.09); A63F 13/803 (2014.09)] | 18 Claims |

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1. A non-transitory computer-readable storage medium having stored therein a game program for causing a computer to execute a racing game that progresses by moving a plurality of movement objects in a course defined by a course object in a virtual space, wherein
the course includes a branch portion branching into a plurality of branch destinations,
the plurality of movement objects pass through the branch portion multiple times in progressing through the course, and
the game program causes the computer to:
move an operation target object as an operation target of a player among the plurality of movement objects on the course based on an operation input provided by the player;
allow the operation target object to enter at least one branch destination among the plurality of branch destinations and restrict the operation target object from entering any of the other branch destinations in the branch portion; and
switch a branch destination that the operation target object is allowed to enter or a branch destination that the operation target object is restricted from entering in the branch portion in accordance with a degree of progress of the operation target object in the racing game, regardless of degrees of progress of the movement objects other than the operation target object in the racing game.
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