US 12,363,201 B2
Software defined metaverse platform
Yupeng Jia, South Pasadena, CA (US); Hongyan Lei, Plano, TX (US); and Venson Shaw, Kirkland, WA (US)
Assigned to AT&T Intellectual Property I, L.P., Atlanta, GA (US)
Filed by AT&T Intellectual Property I, L.P., Atlanta, GA (US)
Filed on Nov. 11, 2022, as Appl. No. 17/985,283.
Prior Publication US 2024/0161412 A1, May 16, 2024
Int. Cl. G06F 15/173 (2006.01); H04L 67/50 (2022.01)
CPC H04L 67/535 (2022.05) 20 Claims
OG exemplary drawing
 
1. A device, comprising:
a processing system including a processor; and
a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations, the operations comprising:
receiving first input that indicates a first root ID of a first user;
providing a first request to a network server for a first communication service;
receiving first immersive media for presentation in response to the first request, wherein the first immersive media is provided over a network utilizing a first network slice, a first spectrum resource allocation, and a first Radio Access Technology (RAT) that is selected according to first service information corresponding to the first root ID, wherein the first immersive media is part of an extended reality (XR) service, and wherein the device is a first wearable device;
presenting the first immersive media;
receiving second input that indicates a second root ID of a second user;
providing a second request to the network server;
receiving second immersive media for presentation in response to the second request, wherein the second immersive media is provided over the network utilizing at least one of a second network slice, a second spectrum resource allocation, or a second RAT that is selected according to second service information corresponding to the second root ID;
presenting the second immersive media; and
communicating with a second wearable device of the first user to facilitate the second wearable device to present a portion of the XR service, wherein the communicating with the second wearable device includes providing information that enables synchronizing the first immersive media with stimuli provided by the second wearable device.