| CPC A63F 13/79 (2014.09) [A63F 13/34 (2014.09); A63F 13/533 (2014.09); A63F 2300/308 (2013.01); A63F 2300/5546 (2013.01)] | 20 Claims |

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1. A method of generating custom predictions of in-game behavior, the method comprising:
retrieving gameplay data associated with a plurality of gameplay sessions in which a plurality of different users played one or more of a plurality of different game titles;
analyzing the gameplay data to identify a pattern of in-game behavior, wherein the pattern associates a category of in-game behavior with one or more in-game parameters in common across a set of gameplay sessions of the plurality of gameplay sessions;
generating a weighted pattern by assigning a weight to the pattern based on detected repetition of the pattern and consistency of the in-game behavior across the set of gameplay sessions; and
generating a custom prediction regarding a user based on a comparison of the weighted pattern to a profile of the user, wherein the custom prediction corresponds to one or more gameplay recommendations.
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