US 12,357,918 B2
Classification of gaming styles
Sarah Karp, San Mateo, CA (US)
Assigned to SONY INTERACTIVE ENTERTAINMENT LLC, San Mateo, CA (US)
Filed by SONY INTERACTIVE ENTERTAINMENT LLC, San Mateo, CA (US)
Filed on Apr. 9, 2024, as Appl. No. 18/630,824.
Application 18/630,824 is a continuation of application No. 18/198,066, filed on May 16, 2023, granted, now 11,951,401, issued on Apr. 9, 2024.
Application 18/198,066 is a continuation of application No. 17/390,636, filed on Jul. 30, 2021, granted, now 11,654,371, issued on May 23, 2023.
Prior Publication US 2024/0269569 A1, Aug. 15, 2024
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/79 (2014.01); A63F 13/34 (2014.01); A63F 13/533 (2014.01)
CPC A63F 13/79 (2014.09) [A63F 13/34 (2014.09); A63F 13/533 (2014.09); A63F 2300/308 (2013.01); A63F 2300/5546 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method of generating custom predictions of in-game behavior, the method comprising:
retrieving gameplay data associated with a plurality of gameplay sessions in which a plurality of different users played one or more of a plurality of different game titles;
analyzing the gameplay data to identify a pattern of in-game behavior, wherein the pattern associates a category of in-game behavior with one or more in-game parameters in common across a set of gameplay sessions of the plurality of gameplay sessions;
generating a weighted pattern by assigning a weight to the pattern based on detected repetition of the pattern and consistency of the in-game behavior across the set of gameplay sessions; and
generating a custom prediction regarding a user based on a comparison of the weighted pattern to a profile of the user, wherein the custom prediction corresponds to one or more gameplay recommendations.