| CPC A63F 13/428 (2014.09) [A63F 13/213 (2014.09); A63F 13/26 (2014.09); A63F 13/537 (2014.09); G06F 3/017 (2013.01); G06F 3/0425 (2013.01); G06F 3/04817 (2013.01); G06T 11/60 (2013.01); A63F 2300/8082 (2013.01); G06T 2210/12 (2013.01); G06T 2210/21 (2013.01)] | 20 Claims |

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1. A method of presenting an interactive game in augmented reality, the method comprising:
capturing frames of video data with a camera coupled to an eyewear device comprising a processor, a memory, a hand tracking utility, and a display;
presenting on the display a virtual field of play comprising a distal location and a scoring location, wherein the virtual field of play is persistently viewable as an overlay relative to a physical environment, independent of movement of the eyewear device relative to the physical environment,
presenting on the display a first icon in apparent motion from the distal location toward the scoring location on the virtual field of play;
detecting in the frames of video data, with the hand tracking utility, a final hand shape;
selecting a final virtual game piece from a set of virtual game pieces based on the final hand shape;
presenting on the display the final virtual game piece as an overlay relative to the final hand shape;
detecting a final hand location associated with the final hand shape relative to the scoring location; and
incrementing a game score on the display if the final virtual game piece matches the first icon and the final hand location matches the scoring location.
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