US 12,034,815 B2
Personalizing user experience in a gaming network
Stephen Yong, San Francisco, CA (US); Hu Peng, Orinda, CA (US); Stephanie Fok, San Francisco, CA (US); and Khoi-Nguyen Duc Do, San Francisco, CA (US)
Assigned to SONY INTERACTIVE ENTERTAINMENT LLC, San Mateo, CA (US)
Filed by SONY INTERACTIVE ENTERTAINMENT LLC, San Mateo, CA (US)
Filed on May 15, 2023, as Appl. No. 18/197,609.
Application 18/197,609 is a continuation of application No. 17/102,075, filed on Nov. 23, 2020, granted, now 11,665,245, issued on May 30, 2023.
Application 17/102,075 is a continuation of application No. 15/983,948, filed on May 18, 2018, granted, now 10,848,592, issued on Nov. 24, 2020.
Prior Publication US 2023/0283678 A1, Sep. 7, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. H04L 67/306 (2022.01); H04L 43/08 (2022.01); H04L 67/1097 (2022.01)
CPC H04L 67/306 (2013.01) [H04L 43/08 (2013.01); H04L 67/1097 (2013.01)] 21 Claims
OG exemplary drawing
 
1. A method for characterizing user behaviors within digital content, the method comprising:
receiving information provided over a communication network by a user device regarding user behaviors of a user in relation to user-generated content associated with one or more interactive content titles;
identifying one or more characteristics of the user behaviors based on the received information meeting one or more corresponding pre-requisites;
assigning metadata to the user-generated content based on the identified characteristics and an associated set of one or more pre-determined terms;
updating the assigned metadata based on a learned association with subsequent feedback, wherein updating the assigned metadata includes modifying artificial intelligence for use in assigning subsequent metadata; and
generating a display of a list that includes the user-generated content, wherein the display includes a visual indicator of the updated metadata assigned to the user-generated content.