US 12,033,667 B2
Determining high-interest durations of gameplay sessions from user inputs
Prabindh Sundareson, Bangalore (IN)
Assigned to NVIDIA Corporation, Santa Clara, CA (US)
Filed by NVIDIA Corporation, Santa Clara, CA (US)
Filed on Aug. 18, 2021, as Appl. No. 17/405,350.
Application 17/405,350 is a continuation of application No. 16/586,506, filed on Sep. 27, 2019, granted, now 11,158,346.
Claims priority of provisional application 62/868,654, filed on Jun. 28, 2019.
Prior Publication US 2021/0383838 A1, Dec. 9, 2021
Int. Cl. A63F 13/497 (2014.01); A63F 13/23 (2014.01); G11B 27/00 (2006.01); G11B 27/031 (2006.01); G11B 27/34 (2006.01); H04L 65/60 (2022.01); H04L 67/131 (2022.01); H04L 67/50 (2022.01)
CPC G11B 27/031 (2013.01) [A63F 13/23 (2014.09); A63F 13/497 (2014.09); G11B 27/005 (2013.01); G11B 27/34 (2013.01); H04L 65/60 (2013.01); H04L 67/131 (2022.05); H04L 67/535 (2022.05); A63F 2300/1025 (2013.01); A63F 2300/634 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method comprising:
identifying a duration within a gameplay session based at least on user input events registered by an operating system and streamed to an application that corresponds to the gameplay session during the gameplay session;
based at least on the identifying of the duration, determining a set of the user input events have occurred during to the duration;
analyzing the set of the user input events determined to have occurred during the duration;
computing a user interest score for the duration based at least on the analyzing of the set of the user input events; and
generating one or more game summarizations corresponding to the gameplay session based at least on the user interest score.