US 12,032,737 B2
Gaze adjusted avatars for immersive reality applications
Jason Saragih, Pittsburgh, PA (US); Tomas Simon Kreuz, Pittsburgh, PA (US); Shunsuke Saito, Pittsburgh, PA (US); Stephen Anthony Lombardi, Pittsburgh, PA (US); Gabriel Bailowitz Schwartz, Seattle, WA (US); and Shih-En Wei, Pittsburgh, PA (US)
Assigned to Meta Platforms Technologies, LLC, Menlo Park, CA (US)
Filed by Meta Platforms Technologies, LLC, Menlo Park, CA (US)
Filed on Dec. 16, 2022, as Appl. No. 18/067,603.
Claims priority of provisional application 63/399,997, filed on Aug. 22, 2022.
Prior Publication US 2024/0061499 A1, Feb. 22, 2024
Int. Cl. G06F 3/01 (2006.01); G06T 13/40 (2011.01)
CPC G06F 3/013 (2013.01) [G06T 13/40 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A computer-implemented method, comprising:
verifying, in a receiver device, that a visual tracking of a transmitter avatar is active in a transmitter device; and
adjusting, in the receiver device, a gaze direction of the transmitter avatar to a fixation point, wherein:
adjusting the gaze direction of the transmitter avatar comprises estimating a coordinate of the fixation point in a receiver frame at a later time, and rotating, in the receiver device, two eyeballs of the transmitter avatar to a point in a direction of the fixation point; and
adjusting the gaze direction of the transmitter avatar before receiving rendition information for the transmitter avatar from the transmitter device.