CPC A63F 13/65 (2014.09) [A63F 13/216 (2014.09); A63F 13/50 (2014.09); A63F 13/79 (2014.09); A63F 13/795 (2014.09); A63F 13/822 (2014.09); A63F 13/85 (2014.09); H04L 67/131 (2022.05); A63F 2300/556 (2013.01); A63F 2300/5573 (2013.01); A63F 2300/609 (2013.01)] | 19 Claims |
1. A method comprising:
detecting a presence of a player of a computer-implemented game at a physical location based on a plurality of inputs;
assigning a weight to each input of the plurality of inputs based on estimated reliability of a source of the input;
detecting a presence of an additional player of the computer-implemented game at the physical location based on a communication received from the player of the computer-implemented game; and
in an automated operation performed by one or more computer processor devices configured therefor, changing a game state of a computer-implemented game based on the detecting of the presence of the player at the physical location, wherein the changing of the aspect of the virtual world is performed by at least one processor.
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