US 12,029,980 B2
Selective indication of off-screen object presence
Kam-Wing Fung, Los Angeles, CA (US); Li Jia Tan, Los Angeles, CA (US); Brian Carter Feeney, Sherman Oaks, CA (US); and Christina Norman, Los Angeles, CA (US)
Assigned to Riot Games, Inc., Los Angeles, CA (US)
Filed by Riot Games, Inc., Los Angeles, CA (US)
Filed on Jul. 15, 2022, as Appl. No. 17/866,033.
Application 17/866,033 is a continuation of application No. 17/019,096, filed on Sep. 11, 2020, granted, now 11,395,967.
Prior Publication US 2022/0347573 A1, Nov. 3, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/53 (2014.01); A63F 13/355 (2014.01); A63F 13/58 (2014.01); A63F 13/847 (2014.01)
CPC A63F 13/53 (2014.09) [A63F 13/355 (2014.09); A63F 13/58 (2014.09); A63F 13/847 (2014.09)] 20 Claims
OG exemplary drawing
 
1. A computer implemented method for selectively displaying information related to off-screen objects in a multi-player online video game, the method comprising:
providing for display a screen view of a game space for a player, the game space having a visible area and an obstructed area, and the screen view presenting a portion of the visible area of the game space;
detecting an off-screen object having a location within the visible area of the game space included in a frame area of the screen view, wherein the frame area borders the screen view; and
modifying the screen view of the game space to present a visual indication of the detected off-screen object.