US 12,029,972 B2
Systems and methods for facilitating communication between players during game play
Jeffrey Roger Stafford, Redwood City, CA (US); and Jorge Arroyo Palacios, San Mateo, CA (US)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Jul. 28, 2022, as Appl. No. 17/876,497.
Application 17/876,497 is a continuation of application No. 16/866,435, filed on May 4, 2020, granted, now 11,420,131.
Prior Publication US 2022/0362680 A1, Nov. 17, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/213 (2014.01); A63F 13/23 (2014.01); A63F 13/285 (2014.01); A63F 13/655 (2014.01); A63F 13/87 (2014.01); G06F 3/01 (2006.01); G06F 18/214 (2023.01); G06V 40/20 (2022.01); H04N 21/478 (2011.01); H04N 21/4788 (2011.01); A63F 13/843 (2014.01)
CPC A63F 13/213 (2014.09) [A63F 13/23 (2014.09); A63F 13/285 (2014.09); A63F 13/655 (2014.09); A63F 13/87 (2014.09); G06F 3/013 (2013.01); G06F 3/016 (2013.01); G06F 18/214 (2023.01); G06V 40/20 (2022.01); H04N 21/4781 (2013.01); H04N 21/4788 (2013.01); A63F 13/843 (2014.09); A63F 2300/1025 (2013.01); A63F 2300/1037 (2013.01); A63F 2300/572 (2013.01); A63F 2300/695 (2013.01)] 22 Claims
OG exemplary drawing
 
1. A method for facilitating communication between players, comprising:
receiving image data regarding a first player via a computer network, wherein the image data is generated during a plurality of gaming sessions of a game;
identifying, from the image data, one or more gestures made by the first player that are directed towards a second player, wherein the one or more gestures are directed towards the second player to indicate a manner of playing the game to the second player;
analyzing game context data that is generated based on input data received from a client device operated by the second player, wherein the game context data is analyzed to identify and store movements of one or more virtual objects of the game context data, wherein the game context data is generated when the second player controls the client device to respond to the one or more gestures made by the first player towards the second player, wherein the client device is controlled by the second player in response to the one or more gestures to achieve the manner of playing the game;
determining, by an artificial intelligence model, that the second player will engage in a gameplay based on an additional gesture made by the first player, the one or more gestures made by the first player towards the second player, and the game context data;
generating a recommendation for the second player when it is determined, by the artificial intelligence model, that the second player will engage in the gameplay, wherein the recommendation indicates the gameplay during a play of the game; and
providing the recommendation via the computer network to the client device operated by the second player to inform the second player to engage in the gameplay, wherein the recommendation is provided without communication of the additional gesture made by the first player towards the second player.