US 11,699,328 B2
Systems and methods for generating prizes for a primary game and secondary game of chance
David Colvin, Las Vegas, NV (US); Justin Thomas Ficarrotta, Las Vegas, NV (US); Joshua Ewing Porter, Las Vegas, NV (US); Scott Forbes Sims, Las Vegas, NV (US); William Chong, Las Vegas, NV (US); Dan Charron, Henderson, NV (US); and Keith Matthew Kruczynski, Henderson, NV (US)
Assigned to Gaming Arts, LLC, Las Vegas, NV (US)
Filed by Gaming Arts, LLC, Las Vegas, NV (US)
Filed on Dec. 23, 2021, as Appl. No. 17/645,919.
Application 17/645,919 is a continuation of application No. 17/305,715, filed on Jul. 13, 2021, granted, now 11,257,328.
Application 17/305,715 is a continuation of application No. 16/886,449, filed on May 28, 2020, granted, now 11,100,756, issued on Aug. 24, 2021.
Application 16/886,449 is a continuation of application No. 16/576,709, filed on Sep. 19, 2019, granted, now 10,692,329, issued on Jun. 23, 2020.
Prior Publication US 2022/0122420 A1, Apr. 21, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. G07F 17/32 (2006.01); G07F 17/34 (2006.01)
CPC G07F 17/3267 (2013.01) [G07F 17/3213 (2013.01); G07F 17/34 (2013.01)] 52 Claims
OG exemplary drawing
 
1. A gaming system comprising:
a monetary input device configured to receive a physical item associated with a monetary value;
a user interface configured to:
enable a player to select a wager for a game of chance and enable the player to initiate a cash out operation;
at least one processor running executable instructions related to a game of chance;
said at least one processor programmed to:
add said monetary value to a credit balance for said player;
deduct said selected wager from said credit balance; and
decrease said credit balance in response to said cash out operation;
one or more game displays;
a primary game display area and secondary game display area;
memory in communication with said at least one processor; and
wherein said at least one processor runs said executable instructions to: (i) generate and present on said primary game display area, random primary game outcomes; (ii) responsive to one or more pre-established primary game outcomes, diminish or increase one or more health values associated with one or more prize blocks mapped on said secondary game display area; (iii) award a prize associated with a prize block reaching a threshold value within a pre-established time.