US 11,699,326 B2
Electronic gaming machine and method for providing a plurality of game outcomes and evaluating patterns of game outcomes to provide additional awards
Michael Schreiber, Spring Hill, TN (US)
Assigned to Aristocrat Technologies Australia Pty Limited, North Ryde (AU)
Filed by Aristocrat Technologies Australia Pty Limited, North Ryde (AU)
Filed on Aug. 3, 2021, as Appl. No. 17/392,922.
Application 17/392,922 is a continuation of application No. 16/577,722, filed on Sep. 20, 2019, granted, now 11,094,169.
Prior Publication US 2021/0366238 A1, Nov. 25, 2021
This patent is subject to a terminal disclaimer.
Int. Cl. G07F 17/32 (2006.01)
CPC G07F 17/3267 (2013.01) [G07F 17/3213 (2013.01); G07F 17/3244 (2013.01); G07F 17/3293 (2013.01)] 20 Claims
OG exemplary drawing
 
1. An electronic gaming machine comprising:
a display device;
a memory; and
a processor configured to execute instructions stored in the memory, which when executed, cause the processor to at least:
control the display device to display a matrix of game positions, the matrix including a plurality of rows and a plurality of columns;
initiate a plurality of games, wherein each game of the plurality of games is one of: i) a reel game that includes a simulated plurality of spinning reels, or ii) a poker game that includes a simulated hand of poker;
control the display device to display each game of the plurality of games in an associated game position of the matrix of game positions;
determine an outcome of each game of the plurality of games, each outcome being a qualifying outcome or a non-qualifying outcome;
evaluate the matrix of game positions to determine whether a qualifying pattern is formed in the matrix of game positions by at least two qualifying outcomes of the plurality of games displayed in the matrix of game positions; and
in response to the qualifying pattern being formed, provide an award to a player of the electronic gaming machine.