US 11,697,069 B1
Systems and methods for presenting shared in-game objectives in virtual games
Kenneth Jason Sanchez, San Francisco, CA (US); and Micah Wind Russo, Oakland, CA (US)
Assigned to BlueOwl, LLC, San Francisco, CA (US)
Filed by BlueOwl, LLC, San Francisco, CA (US)
Filed on Aug. 17, 2021, as Appl. No. 17/404,172.
Int. Cl. A63F 13/655 (2014.01); A63F 13/847 (2014.01); A63F 13/803 (2014.01); A63F 13/798 (2014.01)
CPC A63F 13/655 (2014.09) [A63F 13/798 (2014.09); A63F 13/803 (2014.09); A63F 13/847 (2014.09)] 20 Claims
OG exemplary drawing
 
1. A method for presenting one or more in-game objectives in one or more virtual games, the method comprising:
receiving, by a computing device, first real-world telematics data associated with one or more prior first real-world vehicle trips made by a first real-world user;
determining, by the computing device, one or more first real-world driving characteristics based at least in part upon the first real-world telematics data;
receiving, by the computing device, second real-world telematics data associated with one or more prior second real-world vehicle trips made by a second real-world user, the second real-world user being different from the first real-world user;
determining, by the computing device, one or more second real-world driving characteristics based at least in part upon the second real-world telematics data;
generating, by the computing device, a shared virtual map based at least in part upon the one or more first real-world driving characteristics and the one or more second real-world driving characteristics;
processing, by the computing device, information associated with the shared virtual map;
generating, by the computing device, a shared in-game objective based at least in part upon the shared virtual map;
presenting, by the computing device, the shared in-game objective to a first virtual character and a second virtual character in a virtual game, the first virtual character being associated with the one or more first real-world driving characteristics of the first real-world user and the second virtual character being associated with the one or more second real-world driving characteristics of the second real-world user, the first virtual character and the second virtual character being different; and
allowing, by the computing device, the first virtual character and the second virtual character to accomplish, in the shared virtual map, the shared in-game objective.