US 11,697,067 B2
Content streaming with gameplay launch
Alexander Jarzebinski, San Mateo, CA (US)
Assigned to SONY INTERACTIVE ENTERTAINMENT INC., Tokyo (JP)
Filed by SONY INTERACTIVE ENTERTAINMENT INC., Tokyo (JP)
Filed on Dec. 31, 2021, as Appl. No. 17/566,964.
Application 17/566,964 is a continuation of application No. 16/679,795, filed on Nov. 11, 2019, granted, now 11,213,748.
Claims priority of provisional application 62/929,638, filed on Nov. 1, 2019.
Prior Publication US 2022/0193546 A1, Jun. 23, 2022
Int. Cl. A63F 13/48 (2014.01); A63F 13/86 (2014.01); A63F 13/355 (2014.01)
CPC A63F 13/48 (2014.09) [A63F 13/355 (2014.09); A63F 13/86 (2014.09)] 30 Claims
OG exemplary drawing
 
1. A method for launching interactive scenes from streaming content, the method comprising:
storing data regarding a media content stream in memory, wherein the stored data regarding the media content stream includes a plurality of trigger points associated with different scenes within an interactive environment of an associated interactive application file;
streaming a portion of the media content stream over a communication network to a user device;
receiving a selection of one of the trigger points during the streaming of the streamed portion of the media content stream by the user device, the selection received over the communication network from the user device;
identifying that the selected trigger point is associated with an identified scene within the interactive environment;
retrieving a set of scene data associated with the identified scene; and
launching the interactive environment of the interactive application file, wherein the interactive environment is launched at the identified scene based on the retrieved set of scene data, wherein the identified scene is launched on a device associated with a user of the user device, and wherein the associated device is different from the user device.