CPC A63F 13/22 (2014.09) [A63F 13/24 (2014.09); A63F 13/285 (2014.09); A63F 13/42 (2014.09); G06F 1/1652 (2013.01); G06F 3/016 (2013.01); G06F 3/023 (2013.01); G06F 3/038 (2013.01); G06F 3/0395 (2013.01); G06F 3/03543 (2013.01); G06F 9/44505 (2013.01); G06F 13/102 (2013.01); H01F 7/0273 (2013.01); A63F 13/60 (2014.09); A63F 13/63 (2014.09); A63F 2300/1018 (2013.01); A63F 2300/208 (2013.01); G06F 2203/013 (2013.01)] | 20 Claims |
1. A device comprising:
an actuation component; and
a controller communicatively coupled to a computer system, wherein the controller is configured to perform operations, comprising:
detecting an actuation of the actuation component, wherein the actuation component is associated with performing of an action in a video game executed by the computer system;
responsive to the detecting the actuation, providing an instruction to the computer system to perform the action, wherein, based on a current value of a timer, the computer system restricts the action from being re-performed while the current value of the timer is less than a predetermined cooldown period during which the action cannot be repeated after the action is performed, and wherein the timer is previously initiated based on a prior actuation of the actuation component;
receiving a command from the computer system after an expiration of the timer; and
generating, responsive to the receiving the command, a tactile effect produced in the device and perceptible by a user holding the device as an indication to the user that the action can be repeated.
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