| CPC H04N 21/21805 (2013.01) [G02B 27/017 (2013.01); G06N 3/02 (2013.01); H04N 13/332 (2018.05); H04N 21/2187 (2013.01); H04N 21/23418 (2013.01)] | 13 Claims |

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1. A method of streaming video in real-time via virtual reality (VR) headset using a camera network, comprising:
receiving real-time audio and visual streams from a plurality of cameras positioned at distinct live events occurring simultaneously;
applying artificial intelligence (AI) and computer vision algorithms configured to differentiate and synchronize the received audio and visual data streams from the distinct live events;
employing a machine learning model to predict and pre-emptively select optimal viewing angles and corresponding audio streams based on a combination of event dynamics, user preference, and historical data trends, which are not predetermined or static recommendations; and
streaming the synchronized audio and visual data streams according to each user's preferences and, enabling each user to switch between cameras, viewing angles, and audio streams.
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