US 12,356,024 B2
System and method for streaming video in real-time via virtual reality headset using a camera network
Ismael Abu Freh, Rahat (IL)
Appl. No. 18/842,063
Filed by Ismael Abu Freh, Rahat (IL)
PCT Filed Aug. 28, 2023, PCT No. PCT/IL2023/050911
§ 371(c)(1), (2) Date Aug. 28, 2024,
PCT Pub. No. WO2024/047634, PCT Pub. Date Mar. 7, 2024.
Claims priority of application No. 296044 (IL), filed on Aug. 29, 2022.
Prior Publication US 2025/0113066 A1, Apr. 3, 2025
Int. Cl. H04N 21/218 (2011.01); G02B 27/01 (2006.01); G06N 3/02 (2006.01); H04N 13/332 (2018.01); H04N 21/2187 (2011.01); H04N 21/234 (2011.01)
CPC H04N 21/21805 (2013.01) [G02B 27/017 (2013.01); G06N 3/02 (2013.01); H04N 13/332 (2018.05); H04N 21/2187 (2013.01); H04N 21/23418 (2013.01)] 13 Claims
OG exemplary drawing
 
1. A method of streaming video in real-time via virtual reality (VR) headset using a camera network, comprising:
receiving real-time audio and visual streams from a plurality of cameras positioned at distinct live events occurring simultaneously;
applying artificial intelligence (AI) and computer vision algorithms configured to differentiate and synchronize the received audio and visual data streams from the distinct live events;
employing a machine learning model to predict and pre-emptively select optimal viewing angles and corresponding audio streams based on a combination of event dynamics, user preference, and historical data trends, which are not predetermined or static recommendations; and
streaming the synchronized audio and visual data streams according to each user's preferences and, enabling each user to switch between cameras, viewing angles, and audio streams.