| CPC G07F 17/3267 (2013.01) [G07F 17/3213 (2013.01); G07F 17/3258 (2013.01); G07F 17/3269 (2013.01)] | 20 Claims |

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1. A gaming system comprising:
a processor; and
a memory device which stores a plurality of instructions, which when executed by the processor, during a sequence of game play, cause the processor to:
cause a display, by a display device, of a plurality of symbol displays configured to display symbols at symbol display positions associated with the symbol displays, wherein the symbols comprise base symbols and two different types of symbol accumulation sequence triggering symbols comprising award symbols and enhancement feature triggering symbols;
cause a display, by the display device, of a symbol accumulation sequence triggering event comprising a predetermined quantity of the symbol accumulation sequence triggering symbols;
after a display of the symbol accumulation sequence triggering event, cause a display, by the display device, of a symbol accumulation sequence, wherein the symbol accumulation sequence comprises, for each enhancement feature triggering symbol that is part of the symbol accumulation sequence triggering event, an enhancement feature corresponding to that enhancement feature triggering symbol; and
for the symbol accumulation sequence:
cause a display, by a display device, of an activation counter that indicates a remaining quantity of activations of the symbol displays for the symbol accumulation sequence; and
for a plurality of activations of the symbol displays:
cause a display, by the display device, of one or more randomly determined additional award symbols on the symbol displays at the symbol display positions, wherein each of the additional award symbols indicates an award amount associated with that award symbol, and
cause a display, by the display device, of a reset of the activation counter.
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