| CPC G07F 17/3211 (2013.01) [G07F 17/322 (2013.01); G07F 17/3293 (2013.01)] | 19 Claims |

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1. A method of operating a gaming table, said method comprising:
determining, by at least one of a set of one or more processors in response to analysis of first image data by a computer vision model, an outcome value of a randomizing game object for a game played at the gaming table;
detecting, by at least one of the set of one or more processors based on the outcome value and one or more game rules, occurrence of a winning outcome for the game;
determining, by at least one of the set of one or more processors based on analysis of second image data by a machine-learning model, at least one location at a gaming-table surface related to the winning outcome;
rendering, by at least one of the set of one or more processors via the machine-learning model, a virtual-scene overlay having at least one outcome indicator positioned at pixel coordinates that correspond to the at least one location; and
projecting, by at least one of the set of one or more processors via a projector at the gaming table, the virtual-scene overlay.
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