US 12,354,433 B2
Animating gaming-table outcome indicators for detected randomizing-game-object states
Martin S. Lyons, Henderson, NV (US)
Assigned to LNW Gaming, Inc., Las Vegas, NV (US)
Filed by LNW Gaming, Inc., Las Vegas, NV (US)
Filed on Jan. 12, 2023, as Appl. No. 18/153,381.
Claims priority of provisional application 63/299,747, filed on Jan. 14, 2022.
Prior Publication US 2023/0230439 A1, Jul. 20, 2023
Int. Cl. G07F 17/32 (2006.01)
CPC G07F 17/3211 (2013.01) [G07F 17/322 (2013.01); G07F 17/3293 (2013.01)] 19 Claims
OG exemplary drawing
 
1. A method of operating a gaming table, said method comprising:
determining, by at least one of a set of one or more processors in response to analysis of first image data by a computer vision model, an outcome value of a randomizing game object for a game played at the gaming table;
detecting, by at least one of the set of one or more processors based on the outcome value and one or more game rules, occurrence of a winning outcome for the game;
determining, by at least one of the set of one or more processors based on analysis of second image data by a machine-learning model, at least one location at a gaming-table surface related to the winning outcome;
rendering, by at least one of the set of one or more processors via the machine-learning model, a virtual-scene overlay having at least one outcome indicator positioned at pixel coordinates that correspond to the at least one location; and
projecting, by at least one of the set of one or more processors via a projector at the gaming table, the virtual-scene overlay.