US 12,350,588 B2
Video game overlay
Alexandru-Marian Damian, Zürich (CH); and Victor Carbune, Zürich (CH)
Assigned to GOOGLE LLC, Mountain View, CA (US)
Appl. No. 17/766,146
Filed by GOOGLE LLC, Mountain View, CA (US)
PCT Filed Oct. 4, 2019, PCT No. PCT/US2019/054899
§ 371(c)(1), (2) Date Apr. 1, 2022,
PCT Pub. No. WO2021/066849, PCT Pub. Date Apr. 8, 2021.
Prior Publication US 2022/0339542 A1, Oct. 27, 2022
Int. Cl. A63F 13/497 (2014.01); A63F 13/537 (2014.01); A63F 13/5375 (2014.01); G06T 11/00 (2006.01); G06V 20/40 (2022.01)
CPC A63F 13/537 (2014.09) [A63F 13/497 (2014.09); A63F 13/5375 (2014.09); G06T 11/00 (2013.01); G06V 20/41 (2022.01); G06V 20/49 (2022.01); G06T 2210/62 (2013.01); G06V 2201/10 (2022.01)] 28 Claims
OG exemplary drawing
 
1. A computer-implemented method comprising:
receiving a source video;
identifying a plurality of player actions that occur in gameplay captured in the source video;
receiving a second video, the second video based on a currently executing game environment;
determining a portion of the source video exhibits a first gameplay situation that is similar to a second gameplay situation in the second video based on a comparison of a captured frame of the second video to the portion of the source video;
adjusting a property of the determined portion of the source video to produce a semi-transparent guide video; and
overlaying the semi-transparent guide video on at least a portion of the currently executing game environment such that the at least a portion of the currently executing game environment and the guide video are concurrently visible.