US 11,054,895 B2
Method of display user movement in virtual reality system and related device
Wei-Yi Ho, Taoyuan (TW); Yu-Chun Lin, Taoyuan (TW); Chuan-Hung Chung, Taoyuan (TW); and Yang-Chen Fan, Taoyuan (TW)
Assigned to HTC Corporation, Taoyuan (TW)
Filed by HTC Corporation, Taoyuan (TW)
Filed on Feb. 13, 2018, as Appl. No. 15/894,950.
Claims priority of provisional application 62/537,471, filed on Jul. 27, 2017.
Prior Publication US 2019/0033960 A1, Jan. 31, 2019
Int. Cl. G06F 3/01 (2006.01); G06F 3/03 (2006.01); A63F 13/52 (2014.01); A63F 13/5258 (2014.01); A63F 13/5252 (2014.01); A63F 13/42 (2014.01); G06F 3/0481 (2013.01)
CPC G06F 3/011 (2013.01) [A63F 13/42 (2014.09); A63F 13/52 (2014.09); A63F 13/5252 (2014.09); A63F 13/5258 (2014.09); G06F 3/0308 (2013.01); G06F 3/04815 (2013.01); A63F 2300/8082 (2013.01)] 10 Claims
OG exemplary drawing
1. A method of display user control movement in a computing device of a virtual reality system including a head-mounted display (HMD) and a controller, the method comprising:
generating a first image in a first-person perspective with a first-person control setting, wherein the first-person perspective indicates that a user sees the first image as if seen through an avatar's eyes, and a field of view of the avatar is controlled by the user, and the first-person control setting indicates that the user's movement is displayed by a relative position between the avatar and a scene of images;
simulating the avatar according to a first control signal received from the controller of the virtual reality system;
switching the first-person control setting to a third-person control setting in the first-person perspective; and
generating a second image with the third-person control setting when the first-person perspective is maintained, wherein the step of generating the second image in the first-person perspective with the third-person control setting comprises generating a pose scene of the avatar in the second image according to a position information of the HMD, wherein the second image in the first-person perspective is the same as the first image in the first-person perspective, except that the second image includes the avatar and the first image does not includes the avatar;
wherein the third-person control setting indicates that avatar movement and a location of the avatar displayed in the second image is controlled by the controller.