US 11,052,320 B2
Virtual reality simulation of a live-action sequence
Muhammad Yasser Ghanchi, New York, NY (US)
Assigned to Centurion VR, Inc., New York, NY (US)
Filed by Centurion VR, Inc., New York, NY (US)
Filed on Apr. 11, 2019, as Appl. No. 16/381,907.
Application 16/381,907 is a continuation of application No. 16/015,895, filed on Jun. 22, 2018, granted, now 10,265,627.
Claims priority of provisional application 62/678,227, filed on May 30, 2018.
Claims priority of provisional application 62/678,058, filed on May 30, 2018.
Claims priority of provisional application 62/523,659, filed on Jun. 22, 2017.
Claims priority of provisional application 62/523,664, filed on Jun. 22, 2017.
Claims priority of provisional application 62/523,674, filed on Jun. 22, 2017.
Claims priority of provisional application 62/523,694, filed on Jun. 22, 2017.
Prior Publication US 2019/0240585 A1, Aug. 8, 2019
This patent is subject to a terminal disclaimer.
Int. Cl. A63B 71/06 (2006.01); A63B 69/00 (2006.01); G09B 19/00 (2006.01); G06T 19/00 (2011.01); A63F 13/812 (2014.01); G06T 13/20 (2011.01); G06T 13/40 (2011.01); A63F 13/285 (2014.01); A63F 13/31 (2014.01); A63F 13/428 (2014.01); A63F 13/573 (2014.01); A63F 13/65 (2014.01); A63F 13/52 (2014.01); A63F 13/245 (2014.01); A63F 13/213 (2014.01); A63F 13/54 (2014.01); A63F 13/577 (2014.01); A63F 13/212 (2014.01); A63F 13/25 (2014.01); G06F 3/01 (2006.01)
CPC A63F 13/812 (2014.09) [A63F 13/212 (2014.09); A63F 13/213 (2014.09); A63F 13/245 (2014.09); A63F 13/25 (2014.09); A63F 13/285 (2014.09); A63F 13/31 (2014.09); A63F 13/428 (2014.09); A63F 13/52 (2014.09); A63F 13/54 (2014.09); A63F 13/573 (2014.09); A63F 13/577 (2014.09); A63F 13/65 (2014.09); G06F 3/011 (2013.01); G06F 3/016 (2013.01); G06T 13/20 (2013.01); G06T 13/40 (2013.01); A63F 2300/1043 (2013.01); A63F 2300/69 (2013.01); A63F 2300/8011 (2013.01); A63F 2300/8082 (2013.01)] 21 Claims
OG exemplary drawing
 
1. A virtual reality simulation method, the method comprising:
generating a virtual reality environment including a virtual player in a setting;
receiving projectile data indicative of movement of a projectile launched by a player in a live-action sequence;
based on the projectile data, identifying a first trajectory of the projectile;
manipulating the first trajectory using one or more parameters to determine a second trajectory, wherein manipulating the first trajectory includes interpolating between different paths for the projectile created using one or more projectile motion equations; and
on a display of the virtual reality environment viewable by a user, displaying a graphical representation of the projectile launched from the virtual player and moving according to the second trajectory.