US 12,347,409 B1
Systems and methods for converting music into segmented digital assets for dynamic uses in digital experiences
Nicholas L. Venti, La Mesa, CA (US); Tyson S. McDowell, La Mesa, CA (US); and Markus Cremer, La Mesa, CA (US)
Filed by LOOK SHARP LABS, INC., La Mesa, CA (US)
Filed on Jun. 8, 2021, as Appl. No. 17/342,400.
Int. Cl. G10H 1/00 (2006.01); G10G 1/00 (2006.01)
CPC G10H 1/0025 (2013.01) [G10G 1/00 (2013.01); G10H 2210/061 (2013.01); G10H 2240/131 (2013.01)] 17 Claims
OG exemplary drawing
 
1. A method for converting music into segmented digital assets for dynamic uses in a digital entertainment experience, the method comprising:
uploading at least one digital music file, or pointing to a database having the at least one digital music file, to a computerized system, the at least one digital music file having at least one song;
processing, with a computerized processor of the computerized system, the at least one digital music file to identify segmented portions of the at least one song;
separating the at least one song into the segmented portions;
analyzing the segmented portions of the at least one song to identify at least one musical quality of each of the segmented portions, wherein an emotion, style, or vibe attribute is correlated to each of the segmented portions based on the at least one musical quality identified;
analyzing a digital entertainment environment having a visual component to identify at least one event occurring in and coming from the digital entertainment environment and depicted in the visual component;
constructing a composite soundtrack from the segmented portions by arranging at least a portion of the segmented portions in a composite order, wherein the composite order is irrespective of an original chronological order of the segmented portions of the at least one song, and is based on the emotion, style, or vibe attribute correlated with each of the segmented portions arranged relative to the at least one event occurring in and coming from the digital entertainment environment having the visual component; and
playing at least a portion of the composite soundtrack and the visual component of the digital entertainment environment, wherein the portion of the composite soundtrack accompanies and is played based on the at least one event occurring in the digital entertainment environment.