US 12,347,274 B2
Virtual world gaming tournament with skill-based bonus game
Jon Weaver, Saint Paul, MN (US); Warren R. White, Reno, NV (US); Anthony M. Morelli, Mt. Pleasant, MI (US); and William D. Hermansen, Reno, NV (US)
Assigned to Pilot Games, Inc., Minnetonka, MN (US)
Filed by Pilot Games, Inc., Minnetonka, MN (US)
Filed on Sep. 17, 2021, as Appl. No. 17/478,681.
Application 17/478,681 is a continuation in part of application No. 16/865,200, filed on May 1, 2020, granted, now 11,232,680.
Claims priority of provisional application 62/843,418, filed on May 4, 2019.
Prior Publication US 2022/0076532 A1, Mar. 10, 2022
Int. Cl. G07F 17/32 (2006.01); G07F 17/34 (2006.01)
CPC G07F 17/3267 (2013.01) [G07F 17/3213 (2013.01); G07F 17/3227 (2013.01); G07F 17/3244 (2013.01); G07F 17/34 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A gaming system operating a virtual world gaming tournament, the gaming system comprising:
a gaming client communicatively coupled to a wagering sub-system that receives a wager from the gaming client;
a virtual world having at least one location, in which the gaming client is associated with the at least one location in the virtual world;
a game session associated with the gaming client and the wager, wherein the game session includes a random game outcome, wherein the gaming client associates the random game outcome with a symbolic representation that is displayed at the location in the virtual world associated with the gaming client, wherein the random game outcome associated with the game session is further associated with a point value that is displayed in the at least one virtual world location associated with the gaming client;
a game prize associated with the game session and the wager, in which the game prize is displayed on the gaming client, wherein the game prize is awarded to the gaming client when the point value exceeds a threshold value;
a non-wagering bonus skill game session initiated when the point value associated with the random game outcome matches one or more bonus point value requirements, wherein the bonus skill game session includes a plurality of non-monetary bonus skill prizes; and
at least one skill-based player input including a player ability attribute, wherein a non-monetary bonus skill prize awarded based upon the player ability attribute.