US 12,347,029 B2
Tagging virtual elements in proximity to user device
Tatsuo Nomura, Singapore (SG); Chihiro Kanno, Kawasaki (JP); and Hiroki Asakawa, Tokyo (JP)
Assigned to Niantic, Inc., San Francisco, CA (US)
Filed by Niantic, Inc., San Francisco, CA (US)
Filed on Apr. 24, 2024, as Appl. No. 18/644,523.
Claims priority of application No. 10202301152W (SG), filed on Apr. 25, 2023.
Prior Publication US 2024/0362858 A1, Oct. 31, 2024
Int. Cl. G06T 17/00 (2006.01); G06T 13/40 (2011.01); G06V 20/70 (2022.01)
CPC G06T 17/00 (2013.01) [G06T 13/40 (2013.01); G06V 20/70 (2022.01)] 18 Claims
OG exemplary drawing
 
1. A computer-implemented method comprising:
receiving a geographic location of a user;
identifying a virtual location, in a virtual world, that maps to the geographic location of the user;
identifying a region of the virtual world based on the identified virtual location;
selecting a virtual element within the region of the virtual world, wherein the virtual element is of a type defined as taggable via a background tagging process and wherein at least one other type of virtual element is of a type defined as not taggable via the background tagging process;
storing an identifier of the virtual element in conjunction with an identifier of the user to indicate the virtual element is tagged;
providing a list of tagged virtual elements for display to the user, the tagged virtual elements including the virtual element; and
implementing an interaction between the user and a selected one of the tagged virtual elements.