US 12,346,710 B2
Creating and exporting graphical user interfaces for video game runtime environments
Adrian-Ciprian Popa, Bucharest (RO); Timothy J. Cowan, Orlando, FL (US); and Jonathan Douglas Hayes, Orlando, FL (US)
Assigned to Electronic Arts Inc., Redwood City, CA (US)
Filed by Electronic Arts Inc., Redwood City, CA (US)
Filed on Jun. 26, 2023, as Appl. No. 18/341,683.
Application 18/341,683 is a continuation of application No. 17/217,722, filed on Mar. 30, 2021, granted, now 11,687,351.
Prior Publication US 2023/0418631 A1, Dec. 28, 2023
Int. Cl. G06F 9/451 (2018.01); A63F 13/533 (2014.01)
CPC G06F 9/451 (2018.02) [A63F 13/533 (2014.09); A63F 2300/308 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A system comprising:
one or more processors; and
a computer-readable storage medium including machine-readable instructions that, when executed by the one or more processors, cause the one or more processors to:
receive a first plurality of images corresponding to a first mock graphical user interface (GUI), each image including a plurality of graphical elements of the first mock GUI;
identify at least a first subset of graphical elements of the plurality of graphical elements within the mock GUI based at least in part on the first plurality of images;
generate a first set of instructions associated with the first subset of graphical elements based at least in part on the first plurality of images, the first set of instructions defining one or more operative functions of the respective graphical elements; and
generate a GUI based at least in part on the first plurality of images, the first subset of graphical elements, and the first set of instructions, wherein the GUI comprises machine readable instructions enabling operation of the GUI within an executable runtime environment.