US 12,343,638 B2
Systems and methods for providing recommendations to improve gameplay
Rajendran Pichaimurthy, Karnataka (IN); Dolphin Masilamany Santha, Karnataka (IN); and Prakash Viswanathan, Karnataka (IN)
Assigned to Adeia Guides Inc., San Jose, CA (US)
Filed by Adeia Guides Inc., San Jose, CA (US)
Filed on May 16, 2022, as Appl. No. 17/745,369.
Application 17/745,369 is a continuation of application No. 16/985,717, filed on Aug. 5, 2020, granted, now 11,358,062.
Prior Publication US 2023/0104352 A1, Apr. 6, 2023
Int. Cl. A63F 13/798 (2014.01); A63F 13/35 (2014.01); A63F 13/533 (2014.01); A63F 13/77 (2014.01); G06Q 30/0601 (2023.01); A63F 13/22 (2014.01)
CPC A63F 13/77 (2014.09) [A63F 13/35 (2014.09); A63F 13/533 (2014.09); A63F 13/798 (2014.09); G06Q 30/0631 (2013.01); A63F 13/22 (2014.09); A63F 2300/1018 (2013.01); A63F 2300/308 (2013.01); A63F 2300/552 (2013.01); A63F 2300/558 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method comprising:
receiving first user performance data of a first user and second user performance data of a second user, wherein the first user performance data is based at least in part on the first user's performance within a multiplayer game using a first user device with a first software configuration and the second user performance data is based on the second user's performance within the multiplayer game using a second user device with a second software configuration;
determining, by control circuitry, based at least in part on the first user performance data and the second user performance data, that a performance aspect of the first user in the multiplayer game is worse than the performance aspect of the second user in the multiplayer game, wherein the performance aspect of the first user comprises at least one game-specific metric by which player in-game performance is measured against the in-game player performance of another player;
based at least in part on the determining that the performance aspect of the first user in the multiplayer game is worse than the performance aspect of the second user in the multiplayer game:
identifying, by the control circuitry, a first software setting in the first software configuration of the first user device;
identifying, by the control circuitry, a second software setting in the second software configuration of the second user device;
accessing, by the control circuitry, in a previously stored configuration data structure comprising gaming advantage values for a plurality of software settings, a first gaming advantage value corresponding to the first software setting, wherein the first gaming advantage value indicates an effect on player gameplay of the first software setting;
accessing, by the control circuitry, in the previously stored configuration data structure, a second gaming advantage value corresponding to the second software setting, wherein the second gaming advantage value indicates the effect on the player gameplay of the second software setting;
determining, by the control circuitry, that the second gaming advantage value exceeds the first gaming advantage value;
generating, by the control circuitry, for display, on a device associated with the first user, a recommendation comprising an indication of the second software setting based at least in part on the determining that the second gaming advantage value exceeds the first gaming advantage value; and
causing a change of the second software setting based at least in part on the recommendation.