US 12,017,147 B2
Game player created object and video game play
Jeremy Noah Anderson, Sherman Oaks, CA (US); Jack James Kleckner, Beverly Hills, CA (US); Todd Leonard Mueller, Van Nuys, CA (US); Misty Alexandrea Yousser Noor, Los Angeles, CA (US); and Benjamin Scott Perry, North Hollywood, CA (US)
Assigned to Activision Publishing, Inc., Santa Monica, CA (US)
Filed by Activision Publishing, Inc., Santa Monica, CA (US)
Filed on Mar. 6, 2023, as Appl. No. 18/117,940.
Application 18/117,940 is a continuation of application No. 17/116,307, filed on Dec. 9, 2020, abandoned.
Claims priority of provisional application 62/945,744, filed on Dec. 9, 2019.
Prior Publication US 2023/0226448 A1, Jul. 20, 2023
Int. Cl. A63F 13/65 (2014.01); A63F 13/213 (2014.01); A63F 13/537 (2014.01); A63F 13/92 (2014.01); A63F 13/98 (2014.01); G06T 19/00 (2011.01); G06V 20/20 (2022.01)
CPC A63F 13/65 (2014.09) [A63F 13/213 (2014.09); A63F 13/537 (2014.09); A63F 13/92 (2014.09); A63F 13/98 (2014.09); G06T 19/006 (2013.01); G06V 20/20 (2022.01)] 9 Claims
OG exemplary drawing
 
8. A non-transitory computer readable memory storing program instructions, the program instructions comprising program instructions to configure at least one processor to:
present instructions for creation of the game player created physical object;
receive information of an image of the game player created physical object;
use the information of the image of the game player created physical object to determine a virtual representation of the game player created physical object; and
provide for video game play with game player control of the virtual representation of the game player created physical object;
wherein the game player created physical object comprises at least one sheet of folded paper.